Desktop was Australia’s most read monthly design culture magazine. It was the leading publication for design and visual culture in the region, covering an array of creative fields including animation, branding, digital media, illustration, packaging, photography, post production, typography and web design. With contributions and insights by a hand picked collection of leading creatives, academics and thinkers both from Australia and overseas, desktop sets out to inspire and inform.
In May we went on a journey around Australia, visiting cities and towns and examining some of the relationships between design and places. In June we ventured out further, traveling internationally to meet a few of the studios in our Asia-Pacific neighbourhood to uncover connections between design and community. This month, we’re going interstellar – venturing out to the furthest reaches of the galaxy and into the realms of the imagination.
Desktop #295 — Other Worlds explores the links between design and fiction. In this issue we get out of the studio and into a spaceship for a trip beyond the stars – through virtual realities and across fictional lands. We’re taking in cinema, video games, literature, speculative projects, and possible future scenarios. We think that weird times call for weird designs, and the best way to get weird is to get as far out of the ordinary and every day as possible!